Project Overview
UnderWorld is a 2D action/adventure game developed in Unity, featuring an immersive environment, player movement, interactive gameplay elements, and a mobile-friendly control system. The project focuses on creating an engaging gameplay experience with responsive controls, interactive UI, and smooth scene management.
My Contributions
My contribution to the project involved developing the core gameplay mechanics using Unity and C#. I implemented the player movement and shooting system, enemy AI and attack mechanics, projectile interactions, collision detection, player health and life systems, and gameplay progression. I also worked on character animations, camera movement and effects, level and scene management, and the game's UI and menu functionality. Additionally, I tested and debugged the gameplay to improve responsiveness, stability, and the overall player experience across all levels..